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I can't in good faith give this hack five stars because the non-linearity lends to a rocky start of your first playthrough, your efforts to plumb Duper's Zebes surrounded on all sides by threatening sidehoppers, heatruns, and water - it will be just as frustrating as mine for the first couple of hours, guaranteed. Expansions not so much but I'm not amused by the concept of half e-tanks, even if it does lend to seeing them all over the place. This is because of heavy similarity with Vitality, in the granularity of exploration you must apply in order to acquire what veterans of Super Metroid these days consider "optional", the biggest offender in this case being beams. I wouldn't say it's actually super duper, maybe just super. Thanks for the great hack to all responsible, it was impressive to say the least. My biggest complaints would be I think it's a little too open for my liking given the progression still really hangs on finding a suit, or at least for me it did. Clearly this is meant to be enjoyed by speedrunners, which isn't surprising given PB's purpose and Dalton's other hacks Super Metroid Grand Prix 1/2, but it's still a fun playthrough as an exploration hack. Metaquarius really polished it up and added some cool features to make this one of the best hacks available and a great addition to the Project Base legacy. I was really happy to see this completed because after playing through the incomplete hack I could see the potential was clearly there for something excellent. Project Base 0.8.1 is pretty unreal and it's an excellent first hack to have utilized it's features.
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